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The Screenpack comes pre-installed onto 1.1 and includes 1 KFM in each category for quick testing of the Select Screen. If aesthetic isn't a concern, there are two blank rows that can theoretically have characters placed in them too, as well as the Random row, for a total maximum amount of 5700 characters. Screenpack has 300 slots per category for up to 4800 character slots (one category is a hidden "Secret" category). I present this all to you, as I figure I'm probably not the only one who'd have interest in a screenpack such as this. I must say though, 1.1's PNG support sure makes things a whole lot easier. I actually forgot to eat for the entire middle day.
#BIG MUGEN SCREENPACKS HOW TO#
At least, not that I can find.Įventually I said "Screw it, I'm going to just learn how to make my own."Īnd then I spent the last three nights straight putting this together! My first screenpack! But I also wanted a Category screenpack.Īnd then I discovered that there are no HD Category screenpacks. So here's what this is, I wanted to make a MUGEN build, that I called Generations, and I wanted it to be in HD. I might come back some day and make it more exciting, as it's nothing particularly spectacular right now.
#BIG MUGEN SCREENPACKS UPDATE#
Update : An upgraded version made for IKEMEN Go can be found here!Īt least, for now. P1.face.WARNING: This Screenpack only works with MUGEN version 1.1 set up with a 1280 x 720 resolution! This screenpack comes packaged with MUGEN 1.1. LESSARD wrote: Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). P1.face.offset = 6,5 Position to put big portrait P1.face.spr = 9000,1 Do not change from 9000,1 (of course you can chenge it, ) Title.font = 2,1,0 Font of title (-1 for none)
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Title.offset = 310,22 Position of title (Arcade Mode, etc) Portrait.spr = 9000,0 Do not change from 9000,0 = 0 1 to have random move sound cancel itself when played repeatedly P2.cursor.blink = 0 1 to blink p2's cursor if overlapping p1's Moveoveremptyboxes = 0 1 to allow cursor to move over empty boxesĬell.size = 20,20 x,y size of each cell (in pixels)Ĭell.spacing = 3.2 Space between each cellĬell.bg.spr = -1,0 Note: Don't use animation for cellsĬ = 151,0 Icon for random select (don't use animation)Ĭ = 4 Time to wait before changing to another random portrait your file must be something like this.there you can define the sprite number for the big portrait. Hey bro, in teh f of your screenpack you can define the number of sprite of 9000 group (like you have many of sprite for that group). I hope you guys can clarify things for me, it will be much apreciated hahaha Easy, right?īut the point is, I already saw lots of characters with other sprites in the 9000 group, but no matter what number I use, the Screenpack don't recognize it.Īm I doing something wrong? Or it's impossible to do that? Doing that, I will just have to add a new portrait without losing the original Big Portrait.
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So, I just decided to change f to recognize another sprite number. I was changhing the Big Portrait sprites (9000,1), but then I realized "Probably I'm not going to use this Screenpack forever." and I though about all the job to change every single Big Portrait back again. The screenpack have two Big Portrait options:
#BIG MUGEN SCREENPACKS 720P#
I changed my screenpack almost two years ago to the "Mugen Multiverse - Cross generation of fighters - 720p - 1.1" and I've been looking for a solution for something that I consider a problem, but didn't find a thing
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